This is a gamification layout for a complex problem. In this version, the problem of establishing new digital standards, maintaining executable and fair law as well as population protection and nature-recovering strategies for development, digitization, diplomacy and Diversity.
Imagine an arrangement of the who is who of life. Let this arrangement be the internet. Currently there is mostly one protocol used for culture and most other protocolls are not linked to the digital world. To compensate the lack of necessary and life
Now lets imagine that for each species of life there there is a website. Each of these websites will have to be created by a team of developer and there will be a complex environment which would have enabled the developer to contribute the websites existence. From the maintenance of a domain to the build of centers with computation capacity down to the continuous hosting of parameters on servers.
Lets imagine that all of these teams of developers worked together to make a cool representation of each species. To get an appropriate and friendly idea about any other species, the representations should not only contain a picture as not everyone can see, it should also not only cover a sound as not everything can be heard and foremost not everyone can read human natural language.
(perspective) At each fanpage of a species, you’ll see their name, pics, what they do and how they are. Now some entry on these representations might refer to the zoo status. In a zoo? What was a zoo? A zoo was an artificial environment which was build to display a part of nature. In the past, there were no standards for these artificial environments, neither standards for the building, the design, the content nor the exact cultural relation, consequence and responsibility around when or whether at all to build a Zoo. Who can build Zoos and for whom? Who is in a Zoo but does not want to be there? We work on a Zoo.Build as a solution!
Here are the substructures (grouped in indexes which link to their central structures. Every animal needs a habitat where they’re happy.
There might be multilinks and more types of connections, we must dream and research and foremost: communicate.
We call this section δ
It might be confusing at first but the start is right at the bottom. So its on the right at the bottom.
xd4 has many layouts, the animal-gamification is very crucial.
We call this section λ
What had to be there to make 1. Start and 2. Subsystems happen?
There was a context and an observer with an intention. In this case you might were interested whether this line of thought will lead anywhere or not. Maybe you were motivated to read, maybe you were tired, maybe you had preconceptions and maybe you were quite unsure what this will lead to – stay tuned as another round of gamified concept communication is about to start!
The third step is at the top and allows to place the most revelant part like a conlusion or result at the top. The concept of zoo has problems, we want to use it and turn it inside out! Humans live in artificial habitats. And they need them, animals do not need energy but they need nature. Hence – we must get all humans into cool zoos and all animals into nature! Its a simple but global move. But let’s pack our things carefully and discuss how and where we start very careful first.
You can skip the following italic text and go to 1. as the italics is only about logics.
The section three can contain the conclusion as well as an abstraction. In previous scientific modus it was necessary to place the conclusion at the end as the linear investigation of the material was the only way to assure consistent inference, evaluation and consistency. With an actualizing root for science and an ability to group sources into sets and category domains, there are more then one way to assure logical consistency. And moreover, scientific publications can become self-actualizing. To build our new concept of Zoo, we build a new kind of tree. And you’ll see that language and tree are sibling concepts.
We call this section delta δ, and its placed on the left. Maybe you’ll start to understand, feel confused but hopefully you’re thinking on. The left side is about you and me – but every you and me! And hence we call this left branch Life, L.
We call this section lambda (λ) and right now and right here it stands for the beginning. You look at a static Resource (or hear/feel a text reference) and this sentence is placed on the right, so lets call the first branch of our tree R.
What had to be there to make 1. Start and 2. Subsystems happen? A context (this) and an observer – you!
The top block was introducing the zoo concept and that we want to use it as one approach of many to tackle the complex problems of our world. We wrote in this left-to-right and bottom-to-top fashion because 2020 is about thinking different!
There was a context (xd4?) and an observer with an intention (you). Now at the top we placed 3 because it will be in the middle of 1. and 2. but it will not have such a clear relation. The content ‘R’ produced the context ‘λ’ and the observer ‘L’ took note of the interaction between themselves and the context, this interactive domain we name ‘δ’. And because the conclusion (or abstraction, metaphor,..) is placed on top of the two, it will be in the middle but more, a meta-branch we call φ (phi).
Now that λ was the context, δ was your perception of it we found φ to be the description of this circumstance. And below this way to display and structure information we had this other block we called 4. We said we will place here the discussion and abstraction around 1, 2 — and 3. And as such 4. is the root to our tree of LMR. We name the root χ (chi) and xd4 is the root for a plan to save the world!
We call this section δ
There was a context and an observer with an intention. In this case you might were interested whether this line of though will lead anywhere or not. Maybe you were motivated to read, maybe you were tired, maybe you had preconceptions and maybe you were quite unsure what this will lead to. Now instead of 3, w will place here the discussion and abstraction around 1, 2. As such we write 1. + 2. + ψ(1+2) = 4.